I Like to Move It (Move It)

Goal: To practice matching sound with movement. To work in collaboration with a team member. 

I Like to Move It (Move It)
  • Game

I Like to Move It (Move It)

Contributed by Laura Borgwardt

Goal

To practice matching sound with movement. To work in collaboration with a team member. 

Directions

  • Introduce the class to Foley — Foley are the sound effects that are added to a movie or a play. They help increase the sound quality and help tell a specific story.
  • Have students explore different Foley objects — what sound does it make? 
  • Today we are going to make the sounds of different characters moving across the stage. Some characters might be realistic and their footsteps might sound like shoes walking on the floor, some characters might be silly and their footsteps sound a little wacky (a la SpongeBob SquarePants walking noise), some characters might slither or crawl across the space.
  • Have one actor (maybe the classroom teacher?!) move across the stage/space/screen in a specific way. How did the actor move? Were their movements small/big? Light/heavy? Realistic/silly? Does anyone have a sound effect that matches that character?
  • The actor will cross the space again, this time with the Foley artist matching their movements with sound. Make sure to pay attention — the sounds should happen at the exact time their foot or other body part hits the floor. 
  • Try working backwards! Have one of your Foley artists play a sound and have that sound inspire the actor to create a way of moving that matches the Foley.
  • Reflection – 
    • Did you like being an actor or a Foley artist better? Why?
    • What were important skills we needed in each of the roles?

Transition into Activity

Enter the space with a hidden squeaker or other Foley object in your hand and match your footsteps with the squeaker. Act very confused and ask the class if they hear that noise. Discover your Foley object.

Transition out of Activity

What Foley sound could we use for someone falling asleep/snoring? Let’s all try. Relax. Sleep. Ok, wake up! (bringggggg!) It’s time to get back to class.

Classroom Arrangement

Audience/Playing space

Supports/Adaptive Materials/Tools

  • Option: You could have a puppet move across the space and match their footsteps, or have the actor “walk” with different parts of their body (fingers, elbows, etc)
  • For those with sound sensitivities, you can have headphones available to wear during the game or find a seat that is further from the Foley artists.  
  • Have lots of different kinds of Foley that are manipulated in different ways — squeeze, hit, scrunch, slap. Maybe there are objects that require more fine motor skills. 
  • If you’re really fancy and have a microphone, place the microphone by the Foley artists so they can use a wider range of objects to make the sound effects.

Role of the Teachers and Paraprofessionals

  • Model 100% participation — volunteer to be the first actor and be as silly as you can — your willingness to take a risk will make your students more likely to do so as well!
  • Side coach Foley artists — got your object ready? Okay, they are taking the first step — squeeze!

Remote Adaptation

This is a good game for online classes where some students want to turn on their camera (they can be actors!) and some want to keep their camera off (they can be Foley artists!). Come to class prepared with some examples of objects students may have in their homes to create sound. The actor will need to make sure as much of their body is in the frame as possible, especially if they are walking across their space. Make sure all audience members are on mute so the Foley artist can be heard.