सीखने के लिए सार्वभौमिक डिजाइन में सर्वोत्तम अभ्यास

सीखने के लिए यूनिवर्सल डिज़ाइन (UDL) के बारे में जानें ताकि यह सुनिश्चित करने में मदद मिल सके कि आपके द्वारा पढ़ाया जाने वाला कोई भी पाठ विभिन्न प्रकार के शिक्षार्थियों के लिए सुलभ और न्यायसंगत है।

सीखने के लिए सार्वभौमिक डिजाइन में सर्वोत्तम अभ्यास
  • शुरू करना
  • व्यावहारिक सुझाव और आवास

सीखने के लिए सार्वभौमिक डिजाइन में सर्वोत्तम अभ्यास

प्रयत्न

Take a lesson plan that you have already created and use the UDL checklist at the end of this resource to see how you might adjust it.

प्रयत्न

Present information and provide students the option to respond using multiple forms of communication: visual, oral, written, and/or using technology.

याद कीजिए

यूडीएल के बारे में अधिक जानने के लिए, इस संसाधन के अंत में लिंक देखें।

A humorous cartoon of a gray elephant, tall blue bird, green and brown turtle, and green snake standing in front of the "One Size Fits All Store" which has a Sale sign in the window.

छवि क्रेडिट: जैक कॉर्बेट

UDL is an approach used by a broad range of educators to reach all types of learners. GIVE has chosen to incorporate this framework into the design of this guide because of the ways it can support Teaching Artists in giving all students various ways to learn, express their learning, and succeed in the classroom. UDL is नहीं one-size-fits-all, nor is it the only way to approach creating inclusive classrooms.

As an arts-based Teaching Artist, you are already inherently doing so much! UDL is a framework to help you reflect upon the great practices you already have and/or the gap areas in which you might want to grow.

दूरस्थ शिक्षण और शिक्षण युक्ति:

के बारे में अधिक जानने यूडीएल और यह कैसे दूरस्थ शिक्षण और सीखने का समर्थन कर सकता है।

नमूना गतिविधि

गतिविधि #1: I Am a Tree

समय: 10 min (Introduction, Opening Ritual, Warm Up)

  • “Right now we are in a classroom! Let’s explore a different environment, or place, and imagine that we are in a park. Let’s use our bodies and voices to create a frozen image (a tableau) of a park.”
  • “One person will enter into the playing space and will say, ‘I am a ____.’ For example, ‘I am a tree.’ And they will strike a pose as a tree. You will have to hold this pose for an extended period of time, so make a choice that is comfortable for your body to hold. You can be a person, place, or thing. Make big, bold choices!”
  • “The next person will build off of the tree and add another frozen pose into our park tableau.”
  • “You are also encouraged to add a sound, dialogue, levels, dynamics (e.g., super speed, slow motion, etc.).”
  • प्रतिबिंब: “Let’s reflect on how you made choices about using your body, voice, and imagination, and how you felt in the tableau.”

  • छात्र एक मुद्रा, एक ध्वनि जोड़कर या बाहर से झांकी को निर्देशित करके भाग ले सकते हैं।
  • Students who are less verbal or nonverbal can fill in the blank by striking a pose without naming what they are.
  • Group brainstorming, printed or digital images, and videos of parks can support students in their decision-making.
  • Side-coaching and narrating throughout can support engagement.

  • Participate in the tableau.
  • Support decision-making by sharing images.

  • Transition into the activity with imagination: “The classroom is fading away, and we’re imagining we’re in a park.”
  • Transition out of the activity with movement: “Travel back to your desk as your favorite living thing we found in the park.”

कला आकृति: थिएटर

आयु सीमा: के -2, 3-5

मुख्य शब्द: पर्यावरण, झांकी, स्तर

लक्ष्य: छात्रों को रंगमंच की शब्दावली से परिचित कराना: पर्यावरण, झांकी, स्तर। अभिनेताओं की आवाज, शरीर और कल्पना के उपकरणों को सक्रिय करने के लिए।

कक्षा व्यवस्था: ऑडियंस/प्लेइंग स्पेस

बाहरी संसाधन

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